Though the title is a departure from the form, this isn’t an original game or the start of a completely new franchise.
Rather, it’s the latest in a long-running series, those RPGs from Gust with the word “Atelier”
in the title. There’s Atelier Marie, Atelier Elie, a few Atelier Irises, and now this game,
which changes some names and faces, but retains the same essential character.
Mana Khemia is about alchemy, cooking lots of different things together to make lots of other things. Lead into
gold is only the beginning. Or maybe it’s not, since that’s definitely 400-level material. Novice students of
the art have to learn some less interesting transmutations to start with.
The previous Ateliers usually started when their heroines were fresh out of school. Mana Khemia steps
back to chronicle the education of a few beginning alchemists, which inspires a fresh new way of laying out the scenario.
No previous experience with other Gust games is required, but veterans of the series should enjoy the new twist on what they’re
already familiar with.
Enrollment and Orientation
The game is laid out like a series of school terms – besides the fact that they both take place at school. Its pacing
and organization recall Persona 3, in that fixed events break up non-linear stretches of doing what you like. In
between adventures and scenes that are key to the story, you can pick and choose from several courses of study (quests, essentially)
that provide credits for completing them. Rack up enough credits and you progress to the next key event.
Some of the grading requirements are a little arbitrary, making the difference between an A and a C a matter of luck as
much as skill. Doing more quests isn’t necessarily a bad thing, though, because that means collecting more items that
usually wind up being useful somewhere down the road.
The synthesis system is simple enough, but it’s also very flexible. A basic recipe usually has lots of different
optional ingredients – a potion, for instance, might call for one of four different kinds of mushroom. Varying the synthesizing
process with different ingredients (and a touch of random chance) gives the resulting item different extra effects, which
it can pass on to another item in a future synthesis experiment.
Physical Education
Collecting these items involves wandering in the areas outside the school, of which there are many, and dealing with the monsters
that live there. Combat in Mana Khemia runs according to a simple turn-based scheme, and it has the cardinal virtue
of going fast, fast, fast. Turn-based though it is, you can fight in this game almost as fast as you can think. That’s
not to say a bit of strategy isn’t useful, though. The combat GUI has a handy display that lays out the order of initiative
– who gets to attack when – and clever players can use that to target their most immediately dangerous opponents.
In any case, battles are easy to avoid on the field map. You rarely have to fight when you don’t want to, or when
a quest doesn’t require it. Advancement in Mana Khemia isn’t driven by grinding through battle after
battle. It’s more about exploring and collecting new stuff, and there’s a ridiculous amount of stuff to collect
which in turn becomes more new stuff in your alchemist’s cauldron. Death holds little fear, too – usually it just
means the party’s kicked back to campus, which isn’t too much of a penalty.
Besides regular classes in combat and synthesis, there are odd quests to pick up from the Student Affairs office. In another
echo from the Persona series (Persona 2 in this case), you can use the campus gossip-monger to start and
then fulfill rumors about the heroes. This last system is a neat mix of gameplay and comic relief – if you pay a certain
character to start a rumor, and then do whatever it takes to make that rumor come true, you’ll gain some sort of useful
bonus for future adventures, and also see bits of NPC dialogue change to reflect your developing reputation.
Arts and Sciences
Mana Khemia’s visual style won’t surprise anyone who’s familiar with the series. The characters are
colorful Japanese cartoon sprites, and they wander around 3D backgrounds that come close to the level of detail in actual
hand-drawn 2D graphics. Some of the filters employed mean the characters look a little “superimposed” in certain
areas, but that’s not a particularly annoying flaw. Combat is all 2D, and the sprites there are super-sized to add more
detail to their animation. Some of the monster designs reach an almost inspired level of weirdness – one of the first
foes you’ll encounter is an angry koala bear that swings from vines and tries to bean the party with chunks of fruit.
Those cute monster graphics do double-duty elsewhere. The screen you’ll see the most of is the main campus map, where
you pick and choose places to go and things to do. To keep it from getting too dull, Gust’s artists jazz it up with
cameo appearances from lots of different monsters and other bits of sprite animation – they quickly pop in the corners
of the screen, do something silly, and fade away to make room for the next gag. It seems like a small thing, but those extra
touches of personality go a long way toward making the game fun to look at. They also help compensate for a soundtrack that’s
a little less creative.
NIS America picked a nice, light RPG to bring out in Mana Khemia, and its localizations are steadily improving.
The English text is typo-free and pleasantly readable, while the options menu offers both Japanese and English dialogue to
listen to. While the next generation consoles get around to filling out their RPG lineups, this is a fine way to pass the
time.
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4.5 |
Graphics These graphics really
remind me of the old final fantasy games and I don't like that in a 21st century game! |
4.5 |
Sound This is really really making
me mad! |
7.0 |
Gameplay Goods: It has great cute artwork, freedom to choose
quests, and simple, fast moving combat.
Bads: The characters graphics are fuzzy, you need arbitrary quest requirements, and generic background
music.
|
8.2 |
Last Thoughts Buy or Don't Buy The
game is great made me feel good after failng a test the story line needed a little work but it was fine and your a fan of
the mushroom kingdom then buy the new installment of the Mario franchise. |
8.4 Great |
OVERALL (out of 10 / not an
average) |