
It's been a long time since Nights Into Dreams went to the
SEGA Saturn. This entirely new but classic has made a comeback, going to the Nintendo Wii. For years there's
been a ton of talk of an Nights sequel, with people from SEGA going as far as to say they don't want Nights to make a
comeback, as it was a game that held its place in the 1990s, and would be too dangerous to mess with it years later.
Would the game have the same free-flight enjoyment? Would be any good? Would people even remember the original? Nights: Journey
of Dreams now lands on Wii, and while we're really sure this will be one of the most not wanted and not going to
be buyed titles on Nintendo's system for a long, long time, we can't help but hope the series would have stayed
stored in the back corners of our brain, then trying a second go over about decade later they are crazy! As the world
of interactive entertainment changes, things change it's the only way the world of gaming could stay alive and still
going for years. With that, NiGHTS (or Nights, as will now call it) progresses in a werid way that really can't
fit the design of the game. For those that weren't lucky enough to play the Saturn a way back, Nights was like Sonic
in the air, having players go mainly from left to right with a analog controler, dipping and diving through the
air, awsome control as you raced through levels, flew through rings, and boosted into enemies in to complete each
stage with the best score and times. Nights had a potential in it, but at its gut it was more of an arcade
game than anything. When it comes to the gameplay, Nights is a bit of a messed up. The Nights flight gameplay makes a return,
but not without some new stuff, as the analog control is tougher and far more controllable than the Saturn version
was. Players will want to get rid of the Wii IR control straight away, as it's far from wanted over the nunchuk/Wii-mote
classic control or, if you want Classic Controller or GCN controller instead. But instead, that means Nights is 100% without
Wii control, as there's no showing, no tilt control, and no IR once you adopt the Wii-mote/nunchuk setup. In a try to
change things up a bit for the Wii version, Nights: Journey of Dreams throws in a ton of stuff into the gameplay, whether
it's side-view flying, tunnel flying, rapids rafting, top-view puzzle-like levels, or traditional platforming with either
Will or Helena respectively. Just like the game's preview but sadly, Nights lacks a ton of show, and the total control
is extremely disapointing. Controlling Will and Helena is a lot, as even the jump animations and turning mid-air is hard against
a rough system, and you never get the feeling of flight that the Saturn original gave you. Even the general IR control in
menus is slopy and not responsive sometimes. So after waiting a decade for a new Nights game, what's the final
verdict? Personally, I'd be happy if it stayed as a piece of gaming history, as Journey of Dreams isn't exactly
the homecoming I was hoping for as a huge fan of the Saturn version. The controls are too hard, odd designs
will have players repeating levels rather than going back to a checkpoint which would have saved both progress and angry gamers
from going crazy, and there's a huge amount of stuff put on non-Nights gameplay, having players control the human children
in very not wanted parts, and uncorporating slopy gameplay rather than just focusing on what made the original so awsome
in the first place. Nights still has its moments, as the style is there, the entire story is told with full and some decent,
if not a bit too much voice acting in the game, and the boss battles are pretty cool. In the end it's simply a bit
too rough, too short (less than three hours with each child will see the end of it), and spors from what made Nights so entertaining
in the first place; the simple joy of flying. This was a non-needing return of the series and unless your not a fan don't
buy it maybe rent it but dont buy it.

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7.5 |
Graphics Texture work is
a bit weak, but the total model and animations are pretty ok. Effects add a ton to the experience, as does the joyfull
style. |
8.0 |
Sound The Voice Over work
is strong through the game, and some of the music is very, very cool besides the odd Tracks during the game's ending. |
6.0 |
Gameplay Really stiff feels like
first=pass control. Platformed as a chore the classic flyings fell really sluggy. |
6.0 |
Last Thoughts Buy or Don't Buy the
race multiplayer and online adds a bit to the experience. A lack of level saving and no checkpoints make young gamers fustrateted.
Unless your a fan don't buy this you should just save cash and rent it |
6.5 Passable |
OVERALL (out of 10 / not an
average) |
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